… for Visual Effects

Tip #1234: When to Use a More Powerful Chroma-Keyer

Larry Jordan – LarryJordan.com

High-end compositing tools exist to solve tricky problems with edges.

(Image courtesy of Pexels.com.)

Topic $TipTopic

Both Adobe Premiere Pro and Apple Final Cut Pro X include powerful chroma-keyers. When should you consider using something even stronger?

The challenge with any key is precisely defining an edge. Yes, the background needs to be evenly lit and actors should not wear green in front of a green background. But, by now, most of us understand that.

Most of the time, finding the edge isn’t that hard. But, I can easily think of five situations to use more powerful compositing (keying) software:

  1. Loose or blowing hair and other fuzzy edges
  2. Translucency between foreground and background
  3. Reflections of the composited background with the foreground
  4. Tracking between foreground and background
  5. Working with 3D composites

What software should you consider if your NLE isn’t enough?


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… for Visual Effects

Tip #1233: New Color Tools in DaVinci Resolve 17

Larry Jordan – LarryJordan.com

DaVinci Resolve continues to set the pace for color control and creativity.

(Image courtesy of BlackmagicDesign.com.)

Topic $TipTopic

DaVinci Resolve has long been respected for its color grading tools. In the Version 17 release, these were improved even more. Here’s a quick summary of the new features, taken from the DaVinci Resolve website.

Next Generation HDR Grading Tools. The HDR grading palette lets you create new color wheels with custom roll off for specific tonal ranges, giving you more creative control to make fine adjustments. The wheels include exposure and saturation controls for each zone. They’re color space aware so you get perceptually uniform results.

Color Warper for Refined Grading. The mesh based warping tool lets you adjust two color parameters at once. You can adjust both hue and saturation or chroma and luma. Adjustments are made by dragging control points, with smooth falloff for clean, natural looking adjustments. It’s an entirely new way to transform color in your images!

Targeted Grading with Magic Mask. Selecting and tracking people for targeted correction has never been easier! Magic mask uses the DaVinci Neural Engine to automatically create masks for an entire person or specific features such as face or arms. You get matte finesse tools, the ability to add and remove strokes and automatic tracking!

Advanced Color Management. DaVinci Resolve color management adds features to simplify your workflow and improve image quality. You get wide gamut image processing, new input and output tone mapping and color space aware tools that provide for a more consistent response while grading and greatly improved image quality!

DaVinci Wide Gamut Color Space. DaVinci wide gamut and DaVinci intermediate are timeline color space and gamma settings that provide a universal internal working color space. It’s larger than what cameras can capture, or BT.2020, ARRI wide gamut and even ACES AP1. You’ll never lose image data, no matter where it comes from!

Updated 3D Professional Scopes. You can now open multiple versions of the same scope, set customizable waveform scales, create 3×3 layouts and open a separate scope window on a second display. You could open 3 vectorscopes, set to different tonal and zoom ranges, allowing you to simultaneously see shadows, midtones, and highlights.

Additional LUT Support. DaVinci Resolve 17 lets you generate 17 point 3D LUTs directly from the timeline, which are great for monitoring on set. There’s also support for video range LUT metadata, as well as the ability to set your own custom LUT paths either on local or to a network volume for sharing LUTs in a facility.

New Viewer Wipe Modes. New diagonal, venetian blind and checkerboard wipes provide additional flexibility for comparing images in different ways. A new split screen mode for comparing up to four playheads from the timeline is useful for comparing multiple clips or for comparing different frames within the same clip.


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… for Codecs & Media

Tip #1238: An Overview of Alpha Channels

Larry Jordan – LarryJordan.com

Alpha channels are the magic that make compositing and most effects possible.

Viewing the alpha channel: White is opaque, black is transparent & gray is translucent.

Topic $TipTopic

The process of adding an alpha channel to an image – as a developer – is highly complex. Fortunately, we don’t need to understand how the channel is added to take advantage of it.

Just as the red, blue and green channels describe the amount of red, blue or green in each pixel, the alpha channel describes the amount of transparency in each pixel. An alpha channel provides a way to store images and their transparency information in a single file without disturbing the color channels.

Many file formats can include an alpha channel, including Adobe Photoshop, ElectricImage, TGA, TIFF, EPS, PDF, and Adobe Illustrator. ProRes, AVI and QuickTime (saved at a bit depth of Millions Of Colors+), also can contain alpha channels, depending upon the codecs used to generate these file types.

Alpha channels store transparency information in files in one of two ways: straight or premultiplied. Although the alpha channels are the same, the color channels differ.

With straight (or unmatted) channels, transparency information is stored only in the alpha channel, not in any of the visible color channels. With straight channels, the effects of transparency aren’t visible until the image is displayed in an application that supports straight channels.

With premultiplied (or matted) channels, transparency information is stored in the alpha channel and also in the visible RGB channels, which are multiplied with a background color. The colors of semitransparent areas, such as feathered edges, are shifted toward the background color in proportion to their degree of transparency.

Some software lets you specify the background color with which the channels are premultiplied; otherwise, the background color is usually black or white.

Straight channels retain more accurate color information than premultiplied channels. While premultiplied channels are compatible with a wider range of programs, such as Apple QuickTime Player.

Often, the choice of whether to use images with straight or premultiplied channels has been made before you receive the assets to edit and composite. Premiere Pro and After Effects recognize both straight and premultiplied channels, but only the first alpha channel they encounter in a file containing multiple alpha channels.

Use ProRes 4444 when you need to create or transfer clips with alpha channels.

Alpha channels are supported in all NLEs, and there are dozens of articles on the web detailing how to work with them to create a variety of different effects.


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… for Codecs & Media

Tip #1237: An Overview of GoPro Cineform

Larry Jordan – LarryJordan.com

The Cineform logo.

Topic $TipTopic

One of the long-standing intermediate codecs for Adobe Premiere Pro is GoPro Cineform.

As Adobe writes: The GoPro CineForm codec is a cross-platform intermediate codec designed for editing high-resolution footage.

An intermediate codec can be best described as a video encoding format designed for professional video editing. You typically use an intermediate codec to pass media files from one application to another in a post-production workflow.

The GoPro CineForm codec is optimized for encoding video content with 4K and higher resolution, including support for smart rendering. You can also render and transcode files in mixed formats into a single GoPro CineForm codec to archive, or share with other teams and systems.

A distinct advantage of using the GoPro CineForm codec is the minimal loss in quality even after multiple encodes.

As GoPro writes: CineForm, first developed in 2001, was the first of its type to focus on speed, while supporting higher bit depths for image quality. More recent examples would be Avid DNxHD and Apple ProRes, although both divide the image into blocks using DCT. The full frame wavelet has a subjective quality advantage over DCTs, so you can compress more without classic ringing or block artifact issues.

It supports compression ratios between 10:1 and 4:1, greater ranges are possible. CineForm is a constant quality design, bit-rates will vary as needed for the scene.

This link – though it looks intimdating at the start – contains a useful description of the codec, along with it’s history and what makes it different from DNx or ProRes. Scroll down, past the developer information at the top.


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… for Codecs & Media

Tip #1236: Comparing ProRes 422 HQ, 422 vs. 422 LT

Larry Jordan – LarryJordan.com

Apple ProRes logo.

Topic $TipTopic

I got into a discussion recently about the differences between ProRes 422 and ProRes 422 HQ. After that, I did some research and here’s what I learned.

NOTE: This material was taken from Apple’s ProRes White Paper.

Apple ProRes 422 HQ: A higher-data-rate version of Apple ProRes 422 that preserves visual quality at the same high level as Apple ProRes 4444, but for 4:2:2 image sources. With widespread adoption across the video post-production industry, Apple ProRes 422 HQ offers visually lossless preservation of the highest-quality professional HD video that a single-link HD-SDI signal can carry. This codec supports full-width, 4:2:2 video sources at 10-bit pixel depths, while remaining visually lossless through many generations of decoding and re-encoding. The target data rate of Apple ProRes 422 HQ is approximately 220 Mbps at 1920 x 1080 and 29.97 fps.

Apple ProRes 422: A high-quality compressed codec offering nearly all the benefits of Apple ProRes 422 HQ, but at 66 percent of the data rate for even better multistream, real-time editing performance. The target data rate of Apple ProRes 422 is approximately 147 Mbps at 1920 x 1080 and 29.97 fps.

Apple ProRes 422 LT: A more highly compressed codec than Apple ProRes 422, with roughly 70 percent of the data rate and 30 percent smaller file sizes. This codec is perfect for environments where storage capacity and data rate are at a premium. The target data rate of Apple ProRes 422 LT is approximately 102 Mbps at 1920 x 1080 and 29.97 fps.

Which would I use personally?

  • ProRes 422 HQ. Only if the camera recorded source footage in this format.
  • ProRes 422. Anything shot by a non-HDR camera.
  • ProRes 422 LT. All review copies sent to clients or collaborators to decrease file size.

I’m interested in your comments.


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… for Adobe Premiere Pro CC

Tip #1226: Make Video Look Like a 3D Button

Larry Jordan – LarryJordan.com

This is a fast way to add dimensionality to a 2D video.

Effect Controls settings (top) and the finished effect.

Topic $TipTopic

There’s a little known effect in Premiere that can turn any video into a 3D button. While you wouldn’t use this in a background video, it can create interesting foreground effects. Here’s how it works.

  • Select a clip – ideally, scale it to less than full screen.
  • Apply Effects > Perspective > Bevel Alpha.

The default settings aren’t bad, but you can tweak them in Effect Controls. In this example, I increased the Edge Thickness a lot.


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… for Adobe Premiere Pro CC

Tip #1225: Create the Illusion of Speed

Larry Jordan – LarryJordan.com

A Directional Blur creates a blur that reinforces the direction of movement.

Jet-powered fish with a Directional Blur applied.

Topic $TipTopic

You are editing an action scene, but elements in it don’t seem to be moving fast enough. Here’s filter that can help.

  • Apply Effects > Blurs > Directional Blur.
  • Then, set the Angle to match the direction of movement, and the Amount to emphasize the speed of movement.

This is similar to creating motion blur in the camera to show the audience just how fast something is moving.

There are no “magic settings” to this effect. Simply apply the filter, then tweak until things look good to you.


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… for Adobe Premiere Pro CC

Tip #1224: Interesting – and Unassigned – Shortcuts

Larry Jordan – LarryJordan.com

Exploring for unassigned keyboard shortcuts is one of my favorite passtimes.

Topic $TipTopic

Here are several unassigned keyboard shortcuts that you may want to add to your toolkit.

Search for: Default

Shortcuts:

  • Apply Default Audio Transition to Playhead
  • Apply Default Video Transition to Playhead

Search for: Nudge

Shortcuts:

  • Nudge audio volumes up or down

Search for: Marker

Shortcuts:

  • Add Chapter marker

Plus, look at all the other existing marker shortcuts that you may not have known about.

EXISTING SHORTCUTS

Here are several exiting shortcuts you may also want to learn.

Search for: Trim

The one I find most useful is Toggle Trim Type (between Ripple, Roll and Trim). But the other six trim shortcuts are useful, too.


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… for Apple Final Cut Pro X

Tip #1223: Create a Default Effect – FAST!

Larry Jordan – LarryJordan.com

You can also create custom effects in Motion, then make them the default in FCP X.

Control-click any effect in the Effects browser to see this choice.

Topic $TipTopic

If you find yourself using the same effect over and over again, here’s a fast way to turn it into a keyboard shortcut.

  • Open the Effects browser.
  • Control-click the effect you want to make your default video effect and choose Make Default Video Effect.

From now on, whenever you need it, select the clip, or clips, to which you want to apply it and type Option + E

EXTRA CREDIT

There is a similar option for audio effects: Control-click and choose Make Default Audio Effect.

The keyboard shortcut for these is: Option + Cmd + E.


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… for Apple Final Cut Pro X

Tip #1222: Fix a Warbling Music Track

Phil Cutting

Checking this checkbox makes things worse…!

UNCHECK “Fix Audio Problems” to minimize audio artifacts during import.

Topic $TipTopic

Phil Cutting suggested this tip.

For years I suffered strange audio artifacts on music tracks imported for FCP. I assumed it was a damaged file until I noticed I had Fix Audio Problems checked in the Import Media window.

As soon as I unchecked it, the problem went away!

Larry adds:

Good to know. As a general rule, I DO check both Separate Mono… and Remove Silent Channels. I find these simplify importing dual-channel mono audio.


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