4K may be “everywhere,” but, often, shooting 1080p makes more sense.
This article, written by Charles Yeager, first appeared in PremiumBeat.com. This is a summary.
It is 2021, and nearly every new consumer and professional camera has the ability to film in 4K (even action cameras and phones!). So, this poses a question, “Should anybody be filming in 1080p anymore?” The short answer is—absolutely. But why? Let’s dive into the pros and cons for filming in 4K versus 1080p.
Pros for Filming in 4K
More Resolution, More Creativity
Color Grading and Keying
More Pixel Data
Online Compression Benefits
Pros for Filming in 1080p
Faster Editing
Less Storage Needed
Faster Video Uploads
Common Resolution
Faster Streaming
Perfect for Vlogs or Creators Starting Out
Focus More on Composition
Story Above Everything
Video resolution certainly matters when it comes to factors like editing speed or details visible in a scene. Ultimately, though, the most important thing is going to be the story you tell. You’ve probably heard this time and time again. However, the story really is all that matters for most casual viewers.
EXTRA CREDIT
This article includes more details, links and example videos.
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https://www.theinsidetips.com/wp-content/uploads/2019/09/Tips-Logo-700x150.jpg00Larry Jordanhttps://www.theinsidetips.com/wp-content/uploads/2019/09/Tips-Logo-700x150.jpgLarry Jordan2021-01-22 01:30:002021-01-22 01:30:00Tip #1344: Which to Shoot – 4K or 1080p?
A Motion path moves an object. Snap Alignment controls which way it faces.
Normally, when you create a motion path, an object will follow that path. However, if you add a curve, sometimes you want the object to change its direction as it moves around the curve. This is similar to how a car points in a different direction as it goes around a curve. Here’s how.
Add the element to the Layers panel that you want to move.
Apply Behaviors > Basic Motion > Motion path.
Double-click in the middle of the red line and drag to create a curve.
NOTE: You can adjust the shape of the curve by dragging one of the white Bezier control points.
Select the element in the Layers panel and apply Behaviors > Basic Motion > Snap Alignment to Motion. (The default settings are fine.)
Now, as the element travels along the motion path, it will change direction as it travels around a curve.
Cool!
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https://www.theinsidetips.com/wp-content/uploads/2019/09/Tips-Logo-700x150.jpg00Larry Jordanhttps://www.theinsidetips.com/wp-content/uploads/2019/09/Tips-Logo-700x150.jpgLarry Jordan2021-01-21 01:30:002021-01-16 10:38:22Tip #1343: Change Direction During Movement
Channel blur allows blurring individual color channels.
In Tip # 1341 we learned how to apply a texture to a 3D object. In this tip, I’ll show you an intriguing way make that texture more believable.
Follow the instructions in Tip #1341, then, remove (or uncheck) the Colorize filter applied to Antique.
With Antique still selected, apply Filters > Blur > Channel Blur.
Based on the settings in the screen shot, disable all colors except for Green, then boost the Blur amount to the end of the slider; 64 in this example.
What Channel Blur does is blur the red, green, or blue channels without blurring any others. The detail in most images is carried in the green channel. By blurring just the green, we get that lovely green “glaze” on the 3D bowl, without losing the highlights that give the bowl its shape.
EXTRA CREDIT
Channel blur is also a quick way to reduce the visibility of skin blemishes. While not as powerful as a dedicated plug-in, blurring the green channel will make faces glow and hide any skin problems.
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https://www.theinsidetips.com/wp-content/uploads/2019/09/Tips-Logo-700x150.jpg00Larry Jordanhttps://www.theinsidetips.com/wp-content/uploads/2019/09/Tips-Logo-700x150.jpgLarry Jordan2021-01-21 01:30:002021-01-16 10:42:30Tip #1342: Two Channel Blur Tricks
Stencil Luma maps texture from one layer to a 3D object, while preserving its shape.
Motion doesn’t support texture mapping on objects, BUT, there’s a clever work-around you can use for 3D objects that delivers a similar result.
For this example, I took a 3D object – the bowl – and applied a texture and color to it. Here’s how:
Add Library > 3D Objects > Bowl to the Viewer.
Add a texture from Library > Content > Particle Images > Antique.
Apply Filters > Color > Colorize to Antique and change the color mapped to white to a darker brick red.
NOTE: The middle of the screen shot shows how elements were stacked.
Select the bowl and apply Inspector > Properties > Blend mode > Stencil Luma.
NOTE: Stencil Alpha replaces the bowl with the background. Stencil Lumacombines the shading of the bowl with the texture of the background, allowing the bowl to retain its shape while acquiring a new texture and color.
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https://www.theinsidetips.com/wp-content/uploads/2019/09/Tips-Logo-700x150.jpg00Larry Jordanhttps://www.theinsidetips.com/wp-content/uploads/2019/09/Tips-Logo-700x150.jpgLarry Jordan2021-01-21 01:30:002021-01-16 10:41:17Tip #1341: Add Texture to a 3D Object
If you are want to extend your effects expertise beyond your NLE, an excellent place to start is Blackmagic Design’s Fusion.
Fusion is built into DaVinci Resolve and features a node-based workflow with hundreds of 2D and 3D tools. Fusion is ideal for everything from quick fixes such as retouching and repairing shots to creating true Hollywood caliber effects.
Fusion uses a flow chart called a node tree that visually maps out how effects are connected and work together. Nodes are like building blocks that represent effect tools, generators, transforms, masks and more. There are no confusing stacks of nested layers and hidden menus! You build effects by stringing nodes together one after the other.
You can also use Fusion to create 2D and 3D text, as well as add and track infographics.
Best of all, you can get started with Fusion for free.
Moviola has video training on all aspects of filmmaking.
Moviola.com has a series of nine, free, online video courses on creating visual effects. Each lesson is deeply condensed to get you up to speed on the topic quickly. Subjects include:
Shooting Visual Effects
Node-based Compositing
Sky Replacement
Tracking
Rotoscoping
Adding CG Elements to a Scene
Green-screen Fundamentals
Keying Green-screen
3D Fundamentals
Each video runs 15 – 30 minutes and features lots of examples.
Effects created from practical effects, miniatures, optical compositing and real 65mm film.
This article, written by Ian Failes, first appeared in VFXVoice.com. This is a summary.
In 1982, Ridley Scott’s Blade Runner set a distinctive tone for the look and feel of many sci-fi future film noirs to come, taking advantage of stylized production design, art direction and visual effects work.
On the eve of the release of Denis Villeneuve’s Blade Runner 2049 sequel, VFX Voice revisits the miniatures of the original film with chief model maker Mark Stetson, VES. He and a crew of distinguished artists helped to craft many of the film’s iconic settings and vehicles, including the opening Hades landscape,
Blade Runner begins with a slow push-in over a heavily industrialized section of Los Angeles. Many were surprised when it became apparent that the endless refinery imagery – known as the Hades landscape – was largely achieved with rows of acid-etched brass silhouette cut-outs in a forced perspective layout.
The ground plane structures were painted quite roughly to make the buildings look ‘aged and crappy’ – instant coffee was even used for that effect. Then, after making an evening flight into Los Angeles, Stetson was inspired to replicate in the Hades landscape the look of thousands of city lights.
A myriad of fiber optic strands – seven miles worth – was added underneath the tables holding the silhouettes and other model pieces. The lights included a mix of different bulbs, too, all filmed in different passes, as were the gas flares captured ‘in-model’ with specially placed projection screens and a synchronized 35mm film projector.
Equally iconic in Blade Runner lore are the flying police vehicles known as Spinners. In visual futurist Syd Mead’s design explora- tions for Blade Runner, he called the flying vehicles ‘aerodynes.’
The vehicles were particularly recognizable for their flaring and spinning police lights. In fact, the larger scale Spinner models were a significant feat of engineering. They were made to include room for cabling, stepper motors, lighting, and even nitrogen plumbing for exhaust.
“Late in the development of the models, Ridley asked for a rack of gumball-style police lights to be mounted on top of the car,” says Stetson. “Getting the lights to spin on the model required a new lighting rig that replaced the rear bodywork on the model and was shot on a repeat pass using motion control. We made little brass cans for each halogen light, with lensed snoots driven through speedo cables by a rack of stepper motors on the back of the car.
This article goes into a lot more detail with excellent production stills of models and sets in construction.
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https://www.theinsidetips.com/wp-content/uploads/2019/09/Tips-Logo-700x150.jpg00Larry Jordanhttps://www.theinsidetips.com/wp-content/uploads/2019/09/Tips-Logo-700x150.jpgLarry Jordan2021-01-20 01:30:002021-01-20 01:30:00Tip #1347: The Miniature Models of Blade Runner
The small file size of proxy files is due to deeper compression and reduced frame size.
We often talk about proxy files being “lower resolution.” But what does that actually mean?
Proxy files are designed to provide reasonable images for editing, while taking less space to store and fewer computing resources to display. This is accomplished using deeper compression settings, changing video codecs (for example, using H.264), and reducing image resolution.
NOTE: Audio is always stored at the highest quality, even in a proxy file.
For a long time, I would say the words “lower resolution,” but not understand what they meant. It wasn’t till I created a graphic for one of my webinars that I understood what was going on.
A “lower resolution” proxy file is a file created using a smaller frame size than the original image. For example, using a 1920 x 1080 pixel frame size for the source video:
1/2 resolution = a frame size of 960 x 540 pixels
1/4 resolution = a frame size of 480 x 270 pixels
1/8 resolution = a frame size of 240 x 135 pixels
Obviously, the smaller the frame size, the smaller the proxy file, but the less image detail is displayed.
Most of the time, I use 1/2 frame size for my proxy files. However, if I’m doing multicam work, where the on-screen images are small to begin with, I’ll use 1/4 frame size. This allows me to play more cameras at the same time without dropping frames.
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https://www.theinsidetips.com/wp-content/uploads/2019/09/Tips-Logo-700x150.jpg00Larry Jordanhttps://www.theinsidetips.com/wp-content/uploads/2019/09/Tips-Logo-700x150.jpgLarry Jordan2021-01-19 01:30:002021-01-16 10:13:14Tip #1337: What Does “Low Resolution Proxy” Mean?
Not all still formats are the same. When in doubt, use PNG or TIFF.
All NLEs support exporting a still frame from a project. But, given all the choices, which format should you choose?
Premiere provides six options:
DPX
JPEG
OpenEXR
PNG
Targa
TIFF
Final Cut offers:
DPX
JPEG
OpenEXR
Photoshop file
PNG
TIFF
DPX, OpenEXR and Targa files are specialized image formats that most applications can’t open. Only use these if you know that the app you are moving the exported still into supports them.
Photoshop, PNG and TIFF are all uncompressed formats. These provide the highest quality export and are best used when moving stills from one high-quality application to another. All three formats support images with alpha channels, though TIFF or Photoshop would be preferred because not all apps support alpha channels in PNG files.
JPEG is a compressed format, best used when sending images to the web.
EXTRA CREDIT
Personally, I export PNGs as most of my stills require extra editing in Photoshop before the final compression into JPEG to post to the web.
To access Ease In/Out settings, control-click a keyframe and adjust the temporal options.
Motion keyframes in Adobe Premiere Pro support changing the speed of movement as you approach or leave the keyframes. Here’s how.
Control-click a keyframe in the Effect Controls panel, then choose Temporal Interpolation.
Linear means all speeds are constant.
Bezier means that speeds can vary.
Ease In adjusts the animation speed coming into a keyframe, slowing it down on the approach. Selecting this option also selects Bezier in this same menu.
Ease Out adjust the animation speed leaving a keyframe, accelerating as it leaves the keyframe. Selecting this option also selects Bezier in this same menu.
To remove the Ease In / Out settings, simply re-select Linear from this menu.
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https://www.theinsidetips.com/wp-content/uploads/2019/09/Tips-Logo-700x150.jpg00Larry Jordanhttps://www.theinsidetips.com/wp-content/uploads/2019/09/Tips-Logo-700x150.jpgLarry Jordan2021-01-19 01:30:002021-01-19 01:30:00Tip #1335: Add Ease In / Ease Out to Keyframes
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