Media Apple FCP X

… for Adobe Premiere Pro CC

Tip #697: What Is the Alpha Channel?

Larry Jordan – LarryJordan.com

Alpha channels define the amount of translucency for each pixel.

When viewing alpha channels, black is transparent, gray is translucent and white is opaque.

Topic $TipTopic

Just as the red, green and blue channels define the amount of each color a pixel contains, the alpha channel defines the amount of transparency each pixel contains.

A pixel can be fully transparent, fully opaque or somewhere in between. By default, every video pixel is fully opaque.

NOTE: The reason we are able to key titles over backgrounds is that titles contain a built-in alpha channel that defines each character as opaque and the rest of the frame as transparent.

To display the alpha channel in a clip, click the Wrench icon in the lower-right of the Program Monitor and select Alpha. To return to a standard image, select Composite.

While we can easily work with alpha channels inside Premiere, in order to export video that retains transparency information, we need to use the ProRes 4444 or Animation codecs. No other ProRes, HEVC or H.264 codec supports alpha channels.


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… for Codecs & Media

Tip #733: How Much Resolution is Too Much?

Larry Jordan – LarryJordan.com

The eye sees angles, not pixels.

At a normal viewing distance for a well-exposed and focused image HD, UHD and 8K look the same.

Topic $TipTopic

This article, written by Phil Platt in 2010 discussing how the human eye perceives image resolution, first appeared in Discovery.com. The entire article is worth reading. Here are the highlights.

As it happens, I know a thing or two about resolution, having spent a few years calibrating a camera on board Hubble, the space telescope.

The ability to see two sources very close together is called resolution. It’s measured as an angle, like in degrees. For example, the Hubble Space Telescope has a resolution of about 0.00003 degrees. That’s a tiny angle!

Since we measure resolution as an angle, we can translate that into a separation in, say, inches at certain distance. A 1-foot ruler at a distance of about 57 feet (19 yards) would appear to be 1 degree across (about twice the size of the full Moon). If your eyes had a resolution of 1 degree, then the ruler would just appear to you as a dot.

What is the resolution of a human eye, then? Well, it varies from person to person, of course. If you had perfect vision, your resolution would be about 0.6 arcminutes, where there are 60 arcmin to a degree (for comparison, the full Moon on the sky is about 1/2 a degree or 30 arcmin across).

To reuse the ruler example above, and using 0.6 arcmin for the eye’s resolution, the 1-foot ruler would have to be 5730 feet (1.1 miles) away to appear as a dot to your eye. Anything closer and you’d see it as elongated (what astronomers call “an extended object”), and farther away it’s a dot. In other words, more than that distance and it’s unresolved, closer than that and it’s resolved.

This is true for any object: if it’s more than 5730 times its own length away from you, it’s a dot. A quarter is about an inch across. If it were more than 5730 inches way, it would look like a dot to your eye.

But most of us don’t have perfect vision or perfect eyesight. A better number for a typical person is more like 1 arcmin resolution, not 0.6. In fact, Wikipedia lists 20/20 vision as being 1 arcmin, so there you go.

[Phil then summarizes:] The iPhone4 has a resolution of 326 ppi (pixels per inch). …The density of pixels in the iPhone 4 [when viewed at a distance of 12 inches] is safely higher than can be resolved by the normal eye, but lower than what can be resolved by someone with perfect vision.

LARRY’S EDITORIAL COMMENT

There’s a lot of discussion today about the value of 8K images. Current research shows that we need to sit within 7 feet (220 cm) of a 55″ HD image to see individual pixels. That converts to 1.8 feet to see individual the pixels in a UHD image. And 5 inches to see individual pixels in an 8K image on a 55 monitor.

Any distance farther and individual pixels can’t be distinguished.


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… for Codecs & Media

Tip #701: How to Export an Alpha Channel

Larry Jordan – LarryJordan.com

Alpha channels are not supported in H.264 or HEVC media.

Topic $TipTopic

The alpha channel determines transparency in a clip. However, no compressed codec supports alpha channels. Why? Because including the alpha channel makes a file really big!

Here, courtesy of RocketStock.com is a list of video codecs and image formats that support alpha channels.

Video Codecs and Image Formats with Alpha Channels

  • Apple Animation
  • Apple ProRes 4444
  • Avid DNxHD
  • Avid DNxHR
  • Avid Meridien
  • Cineon
  • DPX
  • GoPro Cineform
  • Maya IFF
  • OpenEXR Sequence With Alpha
  • PNG Sequence With Alpha
  • Targa
  • TIFF

Be sure to test your codec before committing to a project. Not all versions of DNx or GoPro Cineform support alpha channels.


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… for Codecs & Media

Tip #702: Is GoPro Cineform Still Useful?

Larry Jordan – LarryJordan.com

GoPro Cineform is available for free for both Mac and Windows.

Topic $TipTopic

When GoPro canceled GoPro Studio a while back, it became more difficult to convert GoPro footage into a format that can be easily edited.

This article, from David Coleman Photography, describes how to convert and play GoPro footage.

While GoPro Studio is no more, you can download the codecs themselves from the GoPro-Cineform decoder page. There you’ll find versions for Mac and Windows. In the case of the Mac version, it’s still called NeoPlayer, which is its old name.


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… for Apple Final Cut Pro X

Tip #696: What Does the Alpha Channel Show?

Larry Jordan – LarryJordan.com

Alpha channels define the amount of translucency for each pixel.

When viewing alpha channels, black is transparent, gray is translucent and white is opaque.

Topic $TipTopic

Just as the red, green and blue channels define the amount of each color a pixel contains, the alpha channel defines the amount of transparency each pixel contains.

A pixel can be fully transparent, fully opaque or somewhere in between. By default, every video pixel is fully opaque.

NOTE: The reason we are able to key titles over backgrounds is that titles contain a built-in alpha channel that defines each character as opaque and the rest of the frame as transparent.

Using either the View menu at the top right corner of the Viewer or View > Show in Viewer > Color Channels > Alpha to display the alpha channel for whichever clip contains the playhead (or skimmer).

While we can easily work with alpha channels inside Final Cut, in order to export video that retains transparency information, we need to use the ProRes 4444 or Animation codecs. No other ProRes, HEVC or H.264 codec supports alpha channels.

EXTRA CREDIT

The Event Viewer also supports displaying alpha channels.


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… for Codecs & Media

Tip #689: What Does Video Bit-Depth Determine?

Larry Jordan – LarryJordan.com

Bit-depth determines the maximum number of colors in a video frame.

Image courtesy of VideoMaker.com

Topic $TipTopic

So, what is bit depth? Well, essentially it determines the range of possible colors your camera is capable of capturing. The higher the bit depth, the higher the number of possible colors your camera is able to capture, which means smoother gradations and less (or no) color banding. However, the higher the bit depth, the larger the files, which means a higher need for storage space and possibly a more powerful computer to handle all of the data.

Keep in mind, though, that even if you go with a camera whose file formats support higher bit depths, that doesn’t necessarily automatically translate to amazing image quality. There are many other factors that play a role in both gamut and color depth, including color sampling and data rate.

If you’re still confused about whether or not you need a camera that offers high bit depth, keep these things in mind.

  • Color banding is ugly.
  • Can you handle all that extra data?
  • Higher bit depth affords you more latitude during color grading.

EXTRA CREDIT

Here’s a link to a VideoMaker presentation, on NoFilmSchool.com, that explains bit depth in three minutes.


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… for Codecs & Media

Tip #675: Which Codecs Support Alpha Channels

Larry Jordan – LarryJordan.com

Not all codecs support transparency. When you need it, use one of these.

Topic $TipTopic

To include transparency in video, you need to create it in software which supports alpha (transparency) channels. These include Final Cut, Motion, Premiere, After Effects, Avid and many other professional editing packages.

Then, you need to choose a codec which also supports alpha channels. Not all of them do.

Rocketstock has compiled a list, though not all of these are video codecs:

  • Apple Animation
  • Apple ProRes 4444
  • Avid DNxHD
  • Avid DNxHR
  • Avid Meridien
  • Cineon
  • DPX
  • GoPro Cineform
  • Maya IFF
  • OpenEXR Sequence With Alpha
  • PNG Sequence With Alpha
  • Targa
  • TIFF

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… for Adobe Premiere Pro CC

Tip #624: Not All Captions Look Alike

 

Captions are designed for simplicity, not fancy formatting.

SRT Caption formatting controls in Apple Final Cut Pro X.

Topic $TipTopic

When you import SRT files and XML files that have open caption data in them, Premiere Pro automatically converts these files to CEA-708 CC1 closed caption files. You can then edit these files and burn in the captions as subtitles while exporting using Premiere Pro or Adobe Media Encoder.

However, SRT closed captions are designed for readability and flexibility, not formatting. The Federal Communications Commission’s rules about closed captioning include details about caption accuracy, placement, and synchronicity. They don’t say anything about formatting. Avoid problems – read this.

Captions are designed for readability and flexibility – you can turn them on or off, or choose between languages. Captions are not designed to be styled. All captions, except SCC, are designed to be stored in sidecar files. These are separate files from the media, but linked to it.

SCC captions, which can be embedded in the video itself — well, one language at least – are limited to two lines per screen each with only 37 characters per line. They also require a frame rate of 29.97 fps (either drop or non-drop frame). Yup, limited.

SRT captions are more flexible. SRT captions are known for simplicity and ease-of-use, especially when compared to other formats, many of which used XML-based code. It was adopted by YouTube as a caption format in 2008.

SRT captions only supports basic formatting changes including: font, color, placement and text formatting. HOWEVER, there is no clear standard for these style changes. Even if you apply them to your captions there is no guarantee that the software playing your movie will know how to interpret them.

For this reason, when exporting SRT files using File > Export > Media (screen shot), turn off Include SRT Styling for best playback results on other systems.


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… for Apple Final Cut Pro X

Tip #623: Not All Captions Look Alike

Larry Jordan – LarryJordan.com

Captions are designed for simplicity, not fancy formatting.

SRT caption formatting controls in Apple Final Cut Pro X.

Topic $TipTopic

SCC and SRT closed captions are designed for readability and flexibility, not formatting. The Federal Communications Commission’s rules about closed captioning include details about caption accuracy, placement, and synchronicity. They don’t say anything about formatting. Avoid problems – read this.

Captions are designed for readability and flexibility – you can turn them on or off, or choose between languages. Captions are not designed to be styled. All captions, except SCC, are designed to be stored in sidecar files. These are separate files from the media, but linked to it.

SCC captions, which can be embedded in the video itself — well, one language at least – are limited to two lines per screen each with only 37 characters per line. They also require a frame rate of 29.97 fps (either drop or non-drop frame).

Yup, limited.

SRT captions are more flexible. SRT captions are known for simplicity and ease-of-use, especially when compared to other formats, many of which used XML-based code. It was adopted by YouTube as a caption format in 2008.

SRT only supports basic formatting changes including: font, color, placement and text formatting. HOWEVER, there is no clear standard for these style changes. Even if you apply them to your captions there is no guarantee that the software playing your movie will know how to interpret them.

The basic rule is: If you need text with style, use titles. If you need to enable or disable text on screen, use captions – but don’t expect much style control.


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… for Codecs & Media

Tip #612: The Background of Blu-ray Disc

Larry Jordan – LarryJordan.com

A quick look at the history of Blu-ray Disc.

The Blu-ray Disc logo.

Topic $TipTopic

I’ve gotten a fair amount of email recently asking about Blu-ray Discs.

The specs for Blu-ray Disc were developed by Sony and unveiled in October, 2000 specifically for HD media. The first Blu-ray prototype was released in April, 2003. The format is now controlled by the Blu-ray Disk Association.

Blu-ray Disc was named for the blue laser it uses to read and write media. Blue lasers support higher density storage than the red lasers used by DVDs.

A single layer Blu-ray Disc holds 25 GB, a dual-layer holds 50 GB. While vast at the time of its release, these small file limits today mean that we need to use significant media compression to get our files to fit. Currently, Blu-ray Discs support HD, HDR and 3D media formats, all within the same storage capacity.

NOTES

  • The original DVD was designed for SD media and holds about 4.7 GB single layer or 8.5 GB dual-layer.
  • CD-ROMs hold between 650 – 700 MB.

EXTRA CREDIT

Tip #613 has a list of all supported Blu-ray Disc distribution formats.


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