… for Codecs & Media

Tip #1286: Optimize RAIDs for SSDs

Larry Jordan – LarryJordan.com

Optimizing RAIDs for SSD drives will improve performance.

(Image courtesy of OWC.)

Topic $TipTopic

RAIDs (Redundant Array of Independent Disks/Drives/Devices) consist of a number of hard drives or SSDs grouped together into a single unit so that they appear to the computer as a single device. Because there is more than one hard drive in a RAID, they offer greater performance and storage.

As we continue shifting storage from spinning media, which holds a LOT, to SSDs, which are FAR faster and more flexible, we need to rethink how RAIDs are configured. This configuration is done using “levels.” There are different levels of RAIDs, identified by numbers:

NOTE: Another benefit to SSD-based RAIDs, is that there is no latency. Because there is no mechanical movement, data can be retrieved much more quickly.

  • RAID 0 – Fast, inexpensive, no data redundancy. Requires a minimum of two hard drives inside the RAID enclosure. The more drives you add, the faster the performance, as performance and storage capacity are the sum of all drives in the RAID. However, if you lose one drive, you’ve lost ALL your data. Most often used when speed combined with low cost are paramount.
  • RAID 1 – Complete data redundancy. Generally only uses two hard drives inside the RAID enclosure. Often called “mirroring,” each drive is a complete copy of the other. Most often used for backing up servers or when on-set for DIT media work. Has the speed and capacity of the slowest single drive in the system.
  • RAID 3 – Medium-fast, data redundancy. Requires a minimum of three drives, as one drive is reserved solely for parity data. Should one drive die, your data is safe. This technology is no longer in common use, replaced by the faster performance of RAID 4 or 5 systems.
  • RAID 4 – Very-fast, data redundancy. Similar to RAID 3, requires a minimum of three drives, as one drive is reserved solely for parity data. Should one drive die, your data is safe. This is the preferred RAID format for SSD drives because of how the data is stored on the drives. When compared to a RAID 5, RAID 4 with SSDs is about 25% faster on reads.
  • RAID 5 – Very fast, data redundancy. Requires a minimum of three drives and shares parity data across all drives. Most often found with four or more drives inside. If one drive goes down, your data is safe. This is the preferred choice for RAIDs containing spinning media (traditional hard disks). Used for both locally-attached storage and servers.
  • RAID 6 – Fast, extra data redundancy. Requires a minimum of four drives. This version protects your data in the event two hard drives die at the same time. More expensive than RAID 5, but, generally, the same physical size. Like the RAID 5 this is most often used connected to just one computer. Not as fast as a RAID 5.
  • RAID 10 (or 1+0) – VERY fast, totally redundant. Requires a minimum of four drives, but is more often created by combining two matched RAID 0’s into a RAID 1. This provides the speed equivalent of a RAID 0, with the data redundancy of RAID 1. As RAIDs continue to drop in price, this can be a less-expensive way to create systems that rival the performance of a RAID 50.
  • RAID 50 – VERY fast, data redundancy. Generally the domain of very large RAIDs, this format combines the speed of RAID 0 with the redundancy of RAID 5 by dividing the RAID into sections, where you can lose a drive in each section without losing data. These systems generally cost more than $10,000 and contain at least twelve drives. Generally used in network and server situations where multiple users need to access the same data.
  • RAID 60 – VERY fast, extra data redundancy. Generally the domain of very large RAIDs, this format combines the speed of RAID 0 with the redundancy of RAID 6 by dividing the RAID into sections, where you can lose two drives in each section without losing data. These systems generally cost more than $10,000 and contain at least twelve drives. Generally used in network and server situations where multiple users need to access the same data.


RAID 4 is the preferred option for SSD-based RAIDs.

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… for Codecs & Media

Tip #1287: What is “Latency?”

Larry Jordan – LarryJordan.com

Hard drives have latency – SSDs do not.

(Image courtesy of Pexels.com.)

Topic $TipTopic

Latency is directly tied to spinning storage media – the traditional hard drive – and determines how quickly you can access your data. Latency is the average time for the data being accessed to rotate into position under the drive’s magnetic head, after a completed seek.

As PC Tech Guide.com writes:

Disk RPM is a critical component of hard drive performance because it directly impacts the latency and the disk transfer rate. The faster the disk spins, the more data passes under the magnetic heads that read the data; the slower the RPM, the higher the mechanical latencies. Hard drives only spin at one constant speed, and for some time most fast EIDE hard disks spin at 5,400 rpm, while a fast SCSI drive is capable of 7,200 rpm.

Mechanical latencies, measured in milliseconds, include both seek time and rotational latency. Seek Time defines the amount of time it takes a hard drive’s read/write head to find the physical location of a piece of data on the disk. Latency is the average time for the sector being accessed to rotate into position under a head, after a completed seek. It is easily calculated from the spindle speed, being the time for half a rotation.

A drive’s average access time is the interval between the time a request for data is made by the system and the time the data is available from the drive. Access time includes the actual seek time, rotational latency, and command processing overhead time.


What makes SSDs so fast is that they don’t spin or have magnetic drive heads. This means that terms like latency and seek time no longer apply. Here’s the full PCTechGuide.com article to learn more.

… for Codecs & Media

Tip #1289: Top Ten Tips of 2020 for Codecs & Media

Larry Jordan – LarryJordan.com

It is fascinating to see what readers find interesting!

Topic $TipTopic

During this last year, The Inside Tips published 975 tips and techniques covering six subject categories:

  • Adobe Premiere
  • Apple Final Cut Pro
  • Apple Motion
  • Codecs & Media
  • Random Media Weirdness
  • Visual Effects

Here are three “Top Ten Tips Lists:” The first shows the most popular tips covering Codecs & Media. The second list shows the Top Ten most read tips across all categories. The third list shows the highest rated tips across all categories sorted by votes.

TOP 10 INSIDE TIPS of 2020

  1. Tip #474: DNxHR vs. ProRes
  2. Tip #957: Apple Supports VP9 in macOS Big Sur
  3. Tip #416: Closed Caption Formats for Social Media
  4. Tip #561: Optimize Compression Settings for YouTube
  5. Tip #746: What is HDR Rec. 2020 PQ?
  6. Tip #458: Video Compression Settings for YouTube
  7. Tip #883: Don’t Turn Your Hard Disk Into a Camera
  8. Tip #866: A Better Way to Upscale Media
  9. Tip #591: In-Depth Overview of USB
  10. Tip #508: Pick the Best Audio Format for Editing

NOTE: Tips are sorted by views, most views listed first.


TOP 10 INSIDE TIPS of 2020
(Sorted by Views)

  1. Tip #479: Copy and Paste Masks in Premiere
  2. Tip #283: AAF vs. EDL vs. OMF Export
  3. Tip #413: Mask Multiple Clips with an Adjustment Layer
  4. Tip #474: DNxHR vs. ProRes
  5. Tip #329: Blurs and Mosaics are No Longer Safe
  6. Tip #592: Make Zooms More Interesting
  7. Tip #957: Apple Supports VP9 in macOS Big Sur
  8. Tip #1135: Boost and Smooth Dialog Levels
  9. Tip #715: How to Reset FCP X to Fix Problems
  10. Tip #342: Uses for Emoji in Final Cut Pro X

NOTE: Tips are sorted by views, most views listed first.

TOP 10 INSIDE TIPS of 2020
(Sorted by Ratings)

  1. Tip #742: The Best Advice to Keep Your Cool
  2. Tip #614: What is the Alpha Channel
  3. Tip #580: The History of Storyboards
  4. Tip #911: The Skin Tone Line is Your Friend
  5. Tip #515: Using the Active Camera Menu
  6. Tip #631: Get Freelance Work From Video Marketplaces
  7. Tip #1056: Move a Mix from Audition to Premiere
  8. Tip #624: Not All Captions Look Alike
  9. Tip #581: Create Colorful Lighting for 3D Text
  10. Tip #398: Use Watch Folders in AME for Automation

NOTE: Each tip was rated 5 out of 5. They are sorted by the number of votes each tip received, with most votes listed first.

… for Random Weirdness

Tip #1268: Revolutionary Sound Design and Mixing

Larry Jordan – LarryJordan.com

Learn about revolutionary sound design technology for audio mixes.

(Image courtesy of Pexels.com.)

Topic $TipTopic

This article, written by Jeffrey Reeser, first appeared in NoFilmSchool.com. This is a summary.

This article highlights two interviews with sound design leaders:

  • Kami Asgar
  • Jessica Parks
  • Walter Murch

As a sound designer (Asgar) and as a post executive (Parks), their collective resume touches on everything from Apocalypto to Grandma’s Boy to Venom.

Parks has recently shifted her focus from supervisor to hands-on sound design, and we talk about how it’s never too late to pivot on your career path and find the thing you love doing wherever you are in life. We also talk about the new revolutionary technology that will democratize the ability to mix sound on a professional level… and why the literal size of your ear matters.

NoFilmSchool also has an interview with sound design master Walter Murch.

… for Codecs & Media

Tip #1273: What is an MKV File?

Larry Jordan – LarryJordan.com

MKV files, like QuickTime or MXF, are containers that hold media files.

Topic $TipTopic

This morning, a reader emailed me a question asking whether MKV files are supported in Big Sur. That got me thinking about what an MKV file is.

According to HowToGeek.com, “MKV files are actually multimedia container formats. An MKV container can incorporate audio, video, and subtitles into a single file—even if those elements use different types of encoding….
MKV container files were designed to be future proof, meaning that the files would not become outdated.”

Features of an MKV file include:

  • Fast seeking
  • Chapter, menu, and metadata support
  • Different selectable audio and video streams
  • Online streaming compatibility
  • Subtitle (hard-coded and soft-coded) support
  • Error recovery, which allows for playback of corrupted files

The MKV container itself also supports almost any audio and video format, making the format highly adaptive and easy to use. However, while the MKV file may not become outdated, the players that support them can. For example, QuickTime Player does not support MKV files.

Here’s a list, published by Wondershare, of the top 10 MKV players for Windows, Mac, iOS and Android devices.

So, as for compatibility, if your MKV player runs on Big Sur, the MKV files should play as well.

… for Codecs & Media

Tip #1274: Where a QuickTime Movie Stores Timecode

Larry Jordan – LarryJordan.com

Timecode is a separate track stored inside the QuickTime movie container.

A typical timecode display.

Topic $TipTopic

We often think of a QuickTime movie as a file. But, it actually isn’t. It’s a container for multiple files – each of which can be different.

Timecode tracks, which are stored inside the QuickTime container, store external timecode information, such as SMPTE timecode. QuickTime provides a timecode media handler that interprets the data in these tracks to track each frame of video.

A movie’s timecode is stored in a timecode track. Timecode tracks contain:

  • Source identification information (this identifies the source; for example, a given videotape or digital file)
  • Timecode format information (this specifies the characteristics of the timecode and how to interpret the timecode information)
  • Frame numbers (these allow QuickTime to map from a given movie time, in terms of QuickTime time values, to its corresponding timecode value)

Apple has defined the information that is stored in the track in a manner that is independent of any specific timecode standard. The format of this information is sufficiently flexible to accommodate all known timecode standards, including SMPTE timecoding.

In essence, you can think of the timecode media handler as providing a link between the digital QuickTime-specific timing information and the original analog timing information from the source material.

… for Adobe Premiere Pro CC

Tip #1265: Dublin Core Metadata

Larry Jordan – LarryJordan.com

Dublin Core provides a standardized way to identify and find resources, including media.

The DCMI logo – note the use of 15 dots.

Topic $TipTopic

I was wondering about what Dublin Core metadata actually is. So, I looked it up.

The original Dublin Core of thirteen (later fifteen) elements was designed to standardize key labels about resources. It was first published in a report from a workshop in 1995. It was formalized into ISO, ANSI/NISO and IETF standards a few years later.

NOTE: “Dublin” refers to Dublin, Ohio, USA where the schema originated during the 1995 invitational OCLC/NCSA Metadata Workshop. “Core” refers to the metadata terms as “broad and generic being usable for describing a wide range of resources”.

The resources described using the Dublin Core may be digital resources (video, images, web pages, etc), as well as physical resources such as books or CDs, and objects like artworks.

From this initial paper, the Dublin Core Metadata Initiative (DCMI) evolved into the role of “de facto” standards agency by maintaining its own, updated documentation for DCMI Metadata Terms. The DCMI Usage Board currently serves as the maintenance agency for the ISO spec.

For more than twenty years, the DCMI community has developed and curated Dublin Core Specifications. More recently, DCMI has become recognised as a trusted steward of metadata vocabularies, concept schemes and other metadata artefacts, and has taken responsibility for other community-created specifications. DCMI remains committed to this important work, and is actively developing more efficient and sustainable approaches to the stewardship of these standards.


Here’s a link to the DCMI website.

… for Codecs & Media

Tip #1275: How an AVCHD Folder is Organized

Larry Jordan – LarryJordan.com

The best way to handle AVCHD is to transcode it.

Typical AVCHD directory structure (Image courtesy of Vector15.com).

Topic $TipTopic

AVCHD (Advanced Video Coding High Definition) is a format for digital recording and playback of high-definition video developed jointly by Sony and Panasonic. An AVCHD file is actually not a single video file, but a hierarchical file structure derived from the file structure you would find on a Blu-ray disc, containing multiple video clips.

On OSX, the AVCHD folder is automatically viewed as a package (aka bundle). If you are not familiar with packages on OSX, a package is a file system folder that is normally displayed in the Finder as if it were a single file. A package can contain hundreds of other folders and files and such. An iPhoto Library is a package, for example. In addition, OSX further treats the BDMV folder as a package as well.

The problem is that macOS does not handle AVCHD files well, including limited QuickTime support, inability to rename the files in the AVCHD bundle, and extracting just the file you want to access.

Instead, it is better to simply copy the ENTIRE AVCHD folder to your hard disk, open it into your NLE and import just the clips you need for your edit.

Ideally, it would also be good to transcode that original AVCHD media (which uses the H.264 codec) into something easier to edit, such as ProRes 422.

Here’s an article from Vector15.com that describes AVCHD in more detail.

… for Adobe Premiere Pro CC

Tip #1264: Where Premiere Stores Metadata?

Larry Jordan – LarryJordan.com

Metadata is great – but search is limited only to clips currently open in Premiere.

The Metadata panel in Adobe Premiere Pro.

Topic $TipTopic

You spend all this time entering labels and other metadata for the clips in your project. Where does Premiere store this data and can you use it again?

A great strength of Premiere is the extensive metadata (labeling) support inside every project. For example, select a clip, or group of clips. Switch to the Metadata panel and add labels for the selected clips. Finally, go to the Project panel and search for any of the terms you entered.

NOTE: A good option for adding metadata is to use the Dublin core fields. Learn more here.

This search is extremely fast and covers all manually-entered metatdata. So, whenever you need a clip, you can quickly search for it using the relevant metadata.

The bad news is that you can’t access this data outside of Premiere because this metadata is only stored inside each Premiere project. If a project isn’t open or if you try to use the Finder to find a clip, all this metadata is hidden.

One ray of hope is that if you drag a clip from one project to another inside Premiere, all its metadata travels with it.


This inability to find clips based on metadata stored in Premiere is one of the key reasons asset management software exists. With a MAM, you enter the metadata into the MAM and can then search for files and transfer them with their metadata into different Premiere projects quickly and easily.

… for Codecs & Media

Tip #1255: Criteria for Buying a Computer System

Larry Jordan – LarryJordan.com

The challenge is not the final export, but in assembling the pieces to create it.

Topic $TipTopic

Just a couple of minutes ago, I got this email:

“I need a [newer] system to work with now [while waiting for the new Apple silicon systems to be released]. What are your thoughts about using an external SSD with a 2019 mid level iMac 27?”

So, I sent this response:

“Smile…. Until you give me a clue about what you want to do with this gear, it’s pretty darn hard to offer an opinion.”

They then responded:

“Majority of work is for YouTube.”

I replied:

“Key criteria for any hardware purchase are: the speed you need to get things done, the NLE you are using, the frame size you are working in, and the codecs you are using. The distribution format is trivial.

“If you are at 4K and below, not emphasizing HDR and have reasonable deadlines, the 2019 27″ iMac is an excellent choice.”

I mention this conversation because it is a question that I get almost every day – and it’s the wrong question. When buying new gear, we need to have a reasonable idea of what we are using it for. In almost all cases, the end result is not where the work is – it’s in assembling and combining all the pieces.

A sports car, pickup truck and school bus are all potentially excellent vehicles, but only one will do a good job transporting 40 people from Point A to Point B.