… for Visual Effects

Tip #1738: Boris FX Releases Continuum 2021.5

Larry Jordan – LarryJordan.com

This free upgrade significantly expands creative options.

Image courtesy of Boris FX.com

Topic $TipTopic

Boris FX released Continuum 2021.5. The new release delivers more 3D power to Particle Illusion, brand new cinematic effects & presets, and time-saving workflows.

Plugin host support includes Adobe After Effects and Premiere Pro, Avid Media Composer, and OFX hosts Blackmagic DaVinci Resolve, Foundry Nuke, and VEGAS Pro. (FCP X and Motion coming soon)

This is a free update to customers on a current subscription or a valid upgrade & support plan.

New in Particle Illusion:

  • Node View: Select any particle node in the tree and corresponding parameters instantly display in the control panel
  • 3D Emitter Shapes, Forces, Deflectors, and Emission: From flat 2D to true 3D
  • Deep Integration with After Effects: Emitters can trace AE native live text and mask layers and emitters can attach to host native lights and 3D layers
  • Emitter Presets: Stunning drag and drop presets added to the included Emitter Library

New in Cinematographer Toolkit:

  • 9 GPU-accelerated, HDR-compliant cinematic effects: BCC+Multi-Star, BCC+Vignette, BCC+FilmGrunge, BCC+TwoStrip, BCC+Flashing, BCC+Composite, BCC+F-Stop, BCC+Fluorescent, and BCC+Haze
  • 200+ drag and drop presets designed by the pros
  • Avid infrastructure controls added to all BCC+ filters: Apply to Title Matte Option, Safe Levels Option, and True Bypass Switch

Learn more here.


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… for Visual Effects

Tip #1739: Is the Traditional VFX Pipeline Dead?

Larry Jordan – LarryJordan.com

Foundry explores the new VFX pipeline in “The Found Lederhosen.”

Image courtesy of Foundry.com.

Topic $TipTopic

This article first appeared in Foundry.com. This is a summary.

The Hollywood Professional Association (HPA) Retreat has just marked its 26th year with a virtual 9-day event exploring today’s most transformative technologies. Exploring the challenges and opportunities of cloud-based distributed workflows was a main aim of the HPA Retreat’s 2021 Supersession — a production that Foundry was excited to be involved in.

Diving deeper into the The Found Lederhosen project, Matt Mazerolle, Foundry’s Director of Product, New Technology, weighs in: “The aim was to explore the next level of remote work—distributed production pipelines. You have crews shooting all over the world, with 200 artists working remote during a variety of COVID lockdowns. Everything’s in the cloud, and you’re connecting different vendors into that data through cloud platforms. So in the case of The Found Lederhosen, there are six geographical locations where there are shots being done. At each location, all the data is being put into AWS, Azure and Google Cloud. Different vendors are then connecting different platforms to work on that data, in order to realize the film.”

The result was a production made up of novel workflows that tease at what the next stage of distributed production could look like, heralding a future for the industry that more closely aligns with the MovieLabs 2030 Vision for the Evolution of Media Creation. Here’s a link.

EXTRA CREDIT

The article – linked above – includes illustrations and links that explore this subject in more detail.


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… for Visual Effects

Tip #1741: Project Breakdown: TEDxREAL

Larry Jordan – LarryJordan.com

TEDxREAL explores reality through the work of 10 VFX studios.

Image montage courtesy of Motionographer.com.

Topic $TipTopic

This article, written by Scott Geersen, first appeared in Motionographer.com. This is a summary.

TEDx: REAL is a visual exploration of the nature of reality, as seen through the hopes, fears, and dreams of a mother-to-be who imagines the possibility of a better world for her child. It’s part exquisite corpse – in that it’s filled with unique, surreal moments – but doesn’t quite adhere to the rules of that convention because it’s much, much more collaborative. In total, we curated work from ten studios, including ourselves, and pieced it all together for the final product.

The TEDx briefs are always just one word, and it’s up to us to interpret them. For 2020, the theme was “REAL,” which is a very broad theme to work with.

We realised that REAL couldn’t be pinned down to one neat explanation, and a single-styled expression could never do the topic justice. What’s REAL can be so fluid and personal, but ultimately, a shared experience. So, we leaned into the multifaceted nature of reality and decided collaboration would demonstrate this perfectly. I guess we could have pursued a multi-style approach ourselves, but we just felt it was more authentic to include different points of view, and it gave us all a more global presence – in keeping with our ongoing strategy of positioning TEDx as an event with global impact.

The studios they showcased are:

  • BEMO
  • Nerdo
  • Spillt
  • Mighty Nice
  • Post Office Studios
  • Bullpen
  • Oddfellows
  • Mixcode
  • State
  • Substance

Here’s the link to their results. This includes work samples and additional interviews.


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… for Adobe Premiere Pro CC

Tip #1742: Premiere Beta Showcases New Interface

Larry Jordan – LarryJordan.com

Adobe begins modernizing Premiere Pro for today’s media.

Image courtesy of Adobe Systems.

Topic $TipTopic

Last week, Adobe released a significant update to Premiere Pro as a beta release. This is the first step in a multi-step process to overhaul and refresh the Premiere interface.

NOTE: Beta software, by definition, is unstable and likely to change. You can install the beta version without losing access to the current release of Premiere. However, use beta software only for exploration and experimentation; because there is always the possibility of losing your work due to a software bug.

Adobe writes: “Our new vision for Premiere Pro starts with refreshed import and export experiences, as well as a streamlined header bar — making workflows easier to learn, more efficient and more enjoyable. We want Premiere Pro to become a more intuitive, yet powerful editing tool that is ready to meet the demands of tomorrow while also helping today’s creators to meet the demands of delivering high-quality content at quick turnarounds and optimizing content for multiple social platforms.

“This interface refresh is a journey that has been a long time coming. It’s a nuanced challenge to take a thirty-year-old app and modernize it for new types of video content (like social video which simply didn’t exist when Premiere Pro was first built), while respecting the needs and demands of traditional post-production. We knew we had to get it right, so we brought together a cross-functional team from product design, research, engineering and customer experience, who collected data and worked closely with our customers on their wants and needs to ensure the new experience is as beautiful as it is functional.”

The changes in this version focus on three areas:

  • Streamlining the header bar and workspaces
  • Improve the import process
  • Improve the export process

Adobe concludes: “We’ll be rolling out these new experiences on a timeline starting with this public Beta to ensure that our customers can provide feedback, explore the changes and continue to use Premiere Pro to its fullest potential. These changes are additive and not a replacement to current workflows. We understand how important muscle-memory is and we don’t want to disrupt your flow in any way.”

Here’s a link to Adobe’s blog with more details.


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… for Random Weirdness

Tip #1726: Change the Way You Tell Stories

Larry Jordan – LarryJordan.com

Innovation in story-telling is a winning audience strategy.

Survey respondents preferred animated stories by a 24% margin. (Source: RTNDA.com)

Topic $TipTopic

The website for the Radio/Television News Directors Association (RTNDA) presented this article, written by Mike Beaudet, Anna Campbell & John Wihbey, in RTNDA.com. This is a summary.

NOTE: This is part three in a four-part series looking at how television news and story-telling is changing in today’s world. The EXTRA CREDIT section at the end has links to all published parts.

In our research series here at RTDNA, we’ve been building the case that new forms of storytelling, particularly next-generation animation, are vital to meet new audience expectations and norms. In this post, we hope to provide an in-depth look at the data we gathered and the topline takeaways for how graphics and animation can enhance local TV news storytelling. We hope you’ll dive in and see there’s a powerful case for breaking the mold.

What are the general takeaways to consider as you consume this information? As we examine the data, we hope you’ll remember two themes in particular:

  • Dealing with complexity: First, the current era demands a pivot from reacting to the news cycle to managing a protracted coverage cycle with an emphasis on context, trends, and outcomes. Graphics and animation assist in the understanding of more complex issues, as they can capture sequences of events, illustrate geography, aid in comparison, and connect the dots. They enable a deeper understanding, and a higher level of retention, of the facts at hand.
  • Active audience choice: Second, local news consumers are taking a more active role in their news consumption, flowing between brands and platforms to get the content they need. The fragmentation of news and the decline in allegiance is as much a response to frustration as it is to motivation. Accordingly, our data suggest younger audiences are responding to strong visuals; we find strong preference for the animated approach, especially for the younger demographics (ages 18 to 24). Importantly, our research reveals that enhancing broadcasts with graphics and animation can both attract new viewers as well as continue to satisfy––and even impress––a station’s loyal core audience base, even in this volatile news environment.

We present these insights based not only on partnerships we facilitated with TV stations, but also on a rigorous experimental survey, conducted with more than 1,000 respondents across the Chicago and Boston markets.

Animation consistently helped viewers absorb information more efficiently, both by their own estimation and as evidenced by quantitative retention tests. Viewers indicated they felt that the animated stories more often included “the right amount of detailed information” as opposed to overloading them with granular detail or leaving them with more questions than answers. As one viewer put it, the animated version of a story about a super spreader event in Chicago “more clearly showed how many people [were] infected” with the coronavirus. A story about a small plane crashing off the freeway was described as “easy to follow” and “familiar” when maps and text-based graphics showing the location and time of the incident were added.

EXTRA CREDIT

  • Here’s the link to Part 1.
  • Here’s the link to Part 2.
  • Here’s the link to Part 3.

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… for Random Weirdness

Tip #1727: Planar Launches Virtual Production Studio

Larry Jordan – LarryJordan.com

New Planar Studios offers new solutions for virtual production markets.

Image courtesy of Planar, Inc.

Topic $TipTopic

Planar, a global leader in visualization technology, announced the launch of Planar Studios, an initiative designed to revolutionize the explosive virtual production (VP) and extended reality (XR) markets. Planar Studios combines the advanced technologies, industry partnerships and personnel that today’s customers require to create realistic on-screen content in the ever-expanding VP and XR industries.

Through the Planar Studios initiative, Planar is empowering the world’s leading visual storytellers to deeply engage audiences through advanced technological development, particularly critical LED and motion capture systems. By bringing VP and XR to mainstream entertainment, corporate and education markets, Planar is helping make VP and XR solutions more accessible, streamlined and repeatable.

Planar solutions for VP and XR are being deployed worldwide, including at Orbital Virtual Studios, a Los Angeles-based VP studio dedicated to producing movies, music videos and commercials from pre-production design and development, to production, photography and all the way through post-production.

“LED display technology is taking the production industry by storm, enabling new techniques and processes that are transforming the way video producers create incredibly realistic action and transport audiences to new worlds,” said A.J. Wedding, director and co-founder of Orbital Virtual Studios. “Having seen and experienced Planar’s state-of-the-art LED display technology firsthand, and worked closely with their team on many shoots, I have no doubt that the company delivers the superior visual performance, support and versatility today’s movie directors and producers need to create VP projects like we’ve never seen before.”

Read the entire announcement here.


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… for Random Weirdness

Tip #1728: Who Will Produce the First Hologram?

Larry Jordan – LarryJordan.com

How soon will we call today’s movies “flat?”

Google’s Light Field Camera Array.

Topic $TipTopic

This article, written by Adrian Pennington, first appeared in Amplify.NABShow.com. This is a summary.

Holographic video techniques are being developed by some of the biggest brands in the business to transform the future of media and communication. …After all, why should digital creations remain trapped on 2D screens when everything we see, do and touch in the real world is three-dimensional.

The race is on to develop the hologram. Google, in particular, sees the creation of light fields, which it describes as a set of advanced capture, stitching, and rendering algorithms, as the solution.

“The key concept of light field rendering is that once you record all the rays of light coming into [a scene], you can use the pixel values and the RGB values of each image to create images from different perspectives and views where you never actually had a camera,” Paul Debevec, Google VR’s senior researcher, explained at IBC in 2019.

There are a few ways to record light fields. One is to use a single camera with a lens array to filter all directions of light from a scene to the sensor. Lytro got the nearest to commercializing this, debuting a giant 755 Megapixel cinema camera in 2016. But the company folded two years later (its assets and some of its people transferred to Google).

You could also create a 3D model of a scene which might be represented as a polygon mesh or a point cloud. Lidar is one route to this.

The current preferred technique is to use a plenoptic array of cameras. Microsoft has outfitted a number of Mixed Reality Capture Studios with cameras arrays to record holographic video, although last November, Intel quietly shuttered its giant 10,000-sq ft volumetric capture stage in LA. This contained 100 8K cameras and a green screen dome to create 3D holograms for AR and VR videos.

Virtual production stages could readily be equipped with plenoptic camera arrays should light field capture advance and there are suggestions the technique could be used for VFX (an application targeted by the Lytro camera). Not for nothing is “The Mandalorian” produced on ILM’s Stagecraft Volume.

EXTRA CREDIT

The entire article is a fascinating look at the state of the art. Read it here.


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… for Visual Effects

Tip #1725: Rocket Lasso Releases Ricochet

Larry Jordan – LarryJordan.com

Ricochet: When you’re tired of splines NOT bouncing off objects.

Image courtesy of Rocket Lasso.

Topic $TipTopic

This article first appeared in PostPerspective.com. This is a summary.

Rocket Lasso has released another plugin for Cinema 4D. Ricochet behaves like a particle system for splines by automatically animating splines to “ricochet” around your Cinema 4D scene or even within models. Ricochet pre-calculates the entire path of the splines, so there is no need to guess where it will end up or wait for the timeline to play every frame.

Ricochet automatically animates splines ricocheting around your models and scene. You can have them bouncing around forever by setting the Rate, Surface Alignment to wrap splines around objects, or you can dynamically fill volumes of any model or space over time with Growth.

Spline segments can be colorized with built-in random color, greyscale or driven by MoGraph Effectors. Use Cinema 4D’s Matrix object as the basis to create as many Ricochet origins as you want and Fields to drive the advanced interactions with Ricochet’s parameters.

Ricochet is compatible with Cinema R20 and greater on Windows and macOS.

EXTRA CREDIT

Here’s the link to Ricochet, itself.


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… for Visual Effects

Tip #1731: Do Filmmakers REALLY Need 12K?

Larry Jordan – LarryJordan.com

Shooting 12K is like shooting multiple cameras for the price of one.

Frames indicating (from center) UHD, 6K, 8K and 12K frame sizes. (Image courtesy of Frame.io.)

Topic $TipTopic

This article, written by Bryant Frazer, first appeared in the Frame.io blog. This is a summary.

In the early days of digital cinematography, it seemed like 2K might be enough for digital cinema and HD would be a decades-long standard for broadcast. But soon enough, Hollywood studios started finishing at 4K. And streamers like Netflix and Amazon Prime made 4K a new delivery standard for the era of peak TV.

Then Blackmagic Design forced the question of frame size last year with the introduction of the URSA Mini Pro 12K: How many Ks do we really need? What kind of situations need almost ten times the resolution of UHD?

Think about the 20-foot-high LED walls that are used for Mandalorian-style productions, where multiple shots are stitched together to create an ultra-high-resolution wraparound virtual set. Or massive outdoor screens that require similarly huge amounts of detail to make an impact.

In essence, shooting 12K is like having multiple cameras on location for the price of one (though, of course, lens choice will impact the creative possibilities of the shot tremendously.)

The article then goes into a detailed look at the new color sensor in the Blackmagic Design URSA Mini Pro 12K camera. It doesn’t use a Bayer pattern, instead, it uses a new image sensor that provides more accurate color.

The article next explores the benefit of using Blackmagic RAW as a codec, because much of the image processing is handled on camera, rather than requiring massive data pipelines in post-production.

VFX cinematographers are among the early adopters of this new 12K workflow, since increased resolution translates directly to higher-quality imagery, especially when creating blue-screen or green-screen composites.

Higher resolution yields higher-quality mattes.

EXTRA CREDIT

The article goes into more detail, with illustrations and examples of this new technology. Here’s the link.


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… for Adobe Premiere Pro CC

Tip #1723: How Much Faster?

Larry Jordan – LarryJordan.com

Adobe continues its focus on stability and performance with Premiere Pro.

H.264 encoding using Intel Quick Snyc (Windows). (L-R) Software-only, Premiere 14.0, 14.8 and 15.1.

Topic $TipTopic

Adobe recently improved the performance of H.264 encoding on Windows using Intel Quick Sync hardware acceleration.

The latest numbers show Premiere Pro 15.1 to be:

  • 77% faster than software encoding using H.264 with HD media.
  • 68% faster than software encoding using H.264 with UHD media.
  • 36% faster than Premiere 14.0 using H.264 with HD media.
  • 45% faster than Premiere 14.0 using H.264 with UHD media.

HEVC encoding showed similar speed gains.

EXTRA CREDIT

Premiere Pro 15.1 was released in April, 2021. The chart illustrates the specific results by version.


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