Tip #1197: Stay Oriented in 3D Space
… for Apple Motion
Tip #1197: Stay Oriented in 3D Space
Larry Jordan – LarryJordan.com
The key to 3D space is to stay oriented. Top view, and tracking the grid, help.
When I first started learning Motion, I got hopelessly lost when exploring 3D space. (I still remember how frustrated I felt when 3D in Motion did not equate to the 3D in my normal life…)
The 3D world opens up when you assign a camera to a project (Object > New Camera). While explaining how 3D space and cameras work requires at least a chapter in a book, there is a cool orientation tip that helps me stay oriented.
Once you’ve applied a camera, the View menu in the top left corner of the Viewer provides nine different perspectives on how to view your scene.
- Active camera shows what Motion will output; in other words the finished view.
- Top, for me, is the best way to create a 3D effect because it emulates an architectural floor plan – and I’ve been looking at set designs all my life.
So I use Top to determine position and movement, then tweak based upon what Active Camera shows the results to be.
EXTRA CREDIT
In the Standard keyboard command set:
- Active Camera uses Control + A as it’s shortcut.
- Top can be assigned a shortcut using Motion > Commands.
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