https://www.theinsidetips.com/wp-content/uploads/2019/09/Tips-Logo-700x150.jpg00Larry Jordanhttps://www.theinsidetips.com/wp-content/uploads/2019/09/Tips-Logo-700x150.jpgLarry Jordan2021-06-17 01:30:002021-06-17 01:30:00Tip #1703: Make an Element Invisible - FAST!
Compositions contain animation and graphics not found in the Motion Library.
Most of the time, I encourage you to skip the templates and compositions in the Apple Motion Project Browser and dive right into Motion itself. But, I discovered something today that modified my opinion.
Open Motion and look in the sidebar on the left side of the Project Browser. There you’ll find a variety of compositions. These are Motion projects saved as templates that you can use in your own work.
What I realized is that the artwork in these does not appear in the Motion Library. For example, the screen shot illustrates car, heart and text graphics that aren’t in the Motion Library. (I didn’t verify all the compositions, but it seems that most of their art work does not appear in the Library.)
Each is animated and, though the animation tools exist in Motion, they are applied in ways that are may be useful to learn.
So, the next time you open Motion, take a look at these compositions. You may find some artwork – or animation – that you can use in your own projects.
To open a Composition, simply double-click it in the Project Browser.
By default, backgrounds are transparent; but you can change that.
By default, Apple Motion places all elements over a transparent background. This means that, when you export the finished movie, it can be easily superimposed over video regardless of whether you use Avid, or Adobe or Apple software.
But, what if you don’t want the background to be transparent? Motion has a very easy way to change it to something solid.
Select the Project name in the Layers panel.
Go to Inspector > Properties.
Scroll down to the bottom.
Set the Background(bottom red arrow) to Solid.
Set the Background Color to whatever color you want for your project.
Now, when you export, your file will include a solid background.
The difference between Solid and Environment is that, while both are solid, Environment “interacts with [a] 3D project, including blend modes and reflections.” (Apple Help)
https://www.theinsidetips.com/wp-content/uploads/2019/09/Tips-Logo-700x150.jpg00Larry Jordanhttps://www.theinsidetips.com/wp-content/uploads/2019/09/Tips-Logo-700x150.jpgLarry Jordan2021-06-10 01:30:002021-06-04 20:08:33Tip #1684: A Fast Way to Change the Background
Switching a particle system to 3D takes just one mouse click.
Particles, like cameras, lights, replicators and 3D Objects, can expand into 3D space. (All other Motion elements are 2D.) However, by default, all particle systems are set to 2D. Here’s how to make the switch.
Add the particle system you want to use into the Viewer. (Library > Particle Emitters).
NOTE: This setting also works for particle systems you create – again, the default is 2D.
Select the name of the particle emitter in the Layers panel, not the group you moved it into.
Open Inspector > Emitter and check the 3D check box (top of screen shot).
A warning message appears reminding you to switch the group containing the particle system to 3D. Click the blue button to make the switch.
Done. Now, the particle system occupies volume as well as a position in space.
NOTE: Depending upon what particles are used to create the system, you can dolly through a particle cloud and see individual particles! It will take experimenting to find what works best for you – and you’ll need to render to see movement at full speed.
In the lower screen shot, we see a camera dollying through a field of flying baseballs. The baseballs are the 3D baseball object that was turned into a particle system.
https://www.theinsidetips.com/wp-content/uploads/2019/09/Tips-Logo-700x150.jpg00Larry Jordanhttps://www.theinsidetips.com/wp-content/uploads/2019/09/Tips-Logo-700x150.jpgLarry Jordan2021-06-03 01:30:002021-06-03 01:30:00Tip #1674: Make a Particle System 3D
These icons control the view, not the image you are creating.
When you add a camera or light to create a 3D group, three or four icons appear in the top right corner of the Viewer. Here’s what they mean.
Looking at the screen shot, the camera icon only appears when you add a camera into a project. This icon appears when you are looking at the camera view. If you view the scene from the top or side, this icon disappears. This icon reminds you when you are seeing the view the audience will see, or, more importantly, when you are NOT seeing it.
Dragging the four-arrow icon moves the view in the Viewer – NOT the image you are creating – left / right or up / down. The actual direction you move is dependent upon your view. Looking at the scene from the front, left/right is actually left and right. Looking at the scene from the side, left / right actually means front and back.
The rotating arrow rotates the view on whatever axis is perpendicular to your monitor – which, again, depends upon your view.
The far right arrow moves you forward or back in depth.
Some of these options will be grayed out when you add a light without adding a camera. And, to stress, this changes your view, but not your project.
Changing clip speed isn’t easy in Motion, but it is possible.
Motion makes it possible for you to change the playback speed of clips, but this feature is pretty well hidden. Here’s how this feature works.
Select the video clip who’s speed you want to change in the Layers panel.
Go to Inspector > Properties and scroll to the bottom and show Timing (see screen shot).
Here is what some of the settings mean for a Constant speed change:
Time Remap switches between Constant and Variable Speed. (Tip #1648 discusses Variable Speed settings.)
To play a clip in reverse, check the Reverse checkbox.
To play a clip in slow motion, adjust the Speed setting.
To have a clip end on a certain frame, adjust either the Duration or Out timecode values. (These are paired, so if you adjust one, the other moves.)
If the speed goes below around 50%, change Frame Blending from None to Motion-Blur Blending.
If you increase the speed of a clip and don’t have enough frames to cover the total duration, set the End Condition to Hold, then add frames to the End Duration until the clip is as long as you need it.
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