… for Visual Effects

Tip #1708: More Efficient Invisible Effects

Larry Jordan – LarryJordan.com

As effects become more invisible, new tools are needed.

Content-aware fill in Adobe After Effects.

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This article, written by Trevor Hogg, first appeared in VFXVoice.com. This is an excerpt.

Despite the ability to create fantastical worlds and creature digitally, the majority of the work for the visual effects industry is focused on making unnoticeable alterations, whether painting out rigging, extending sets and locations, or doing face replacements for stunt doubles. Leading the we in creating the tools and technology to create and execute these invisible effects are software companies Autodesk, Adobe, Foundry and SideFX, along with Epic Games and Cinefade.

Where the technology has evolved most recently is with in-camera visual effects. “It’s a process that is changing the future of all visual effects,” notes David Morin, Industry Manager for Media & Entertainment at Epic Games. “With in-camera visual effects, the greenscreen is replaced with LED displays on set while shooting live-action elements. This can enable in-camera capture of both practical and digital elements, giving the director and cinematographer more access to the final look of a scene earlier than ever before. This is an important step forward for invisible effects.”

“I look at machine learning as the assistant you wish you could hire rather than the thing that is going to replace you. We don’t want to replace people with robots,” said Victoria Nece, Senior Product Manager, Motion Graphics and Visual Effects, Adobe

“Creating invisible effects has always been much of the ‘bread and butter’ of Foundry tools, including Nuke, Katana, Mari, and even in the early days of Foundry’s Furnace toolset for rig removal and clean-up tasks,” states Christy Anzelmo, Senior Director of Product at Foundry. “Nuke’s underlying ethos is to give the artist technical and creative control of what is happening in their shot to achieve those high-quality results.”

EXTRA CREDIT

The article includes a variety of interviews from leading softare developers, along with production stills showing the process in action.


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