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Tip #1773: Chaos Updates V-Ray 5

Larry Jordan – LarryJordan.com

Chaos updates V-Ray 5 to support USD.

Image credit: Goodbye Kansas & DDB Paris—Assassin’s Creed Valhalla © 2020 Ubisoft

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Last week, Chaos introduced initial Universal Scene Description (USD) support for V-Ray 5 for Maya, Houdini and Cinema 4D tying powerhouse production renderers to one of the fastest growing file formats in visual effects. Artists now have a non-destructive way to collaborate and assemble their scenes, making it easier to store and move scene data between different applications.

Initially developed by Pixar, the USD format is designed to hold the most common types of scene data – geometry, shaders, lights, rigs, hair, etc. – so artists have an easy way to share and dynamically update assets without workarounds or compromises. As the pipelines have grown more complex, the need for a universal format has become even more pronounced. Today, Chaos will begin providing V-Ray support to USD, giving artists more flexibility as the technology continues to develop.

The initial Maya implementation will support several key asset exchanges, including static/animated meshes, V-Ray materials, subdivisions, displacement and more. V-Ray 5 for Houdini will also mark the beta launch of V-Ray for Solaris, which helps artists work natively in SideFX’s USD-based shot layout and look dev tool via a V-Ray Hydra delegate.

Learn more here.


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