Tip #751: 16 Simulation Behaviors & What They Do
… for Apple Motion
Tip #751: 16 Simulation Behaviors & What They Do
Larry Jordan – LarryJordan.com
The easiest way to learn these is to play with them and see what they do.
The following text is from the Apple Motion Help files.
There are 16 Simulation behaviors in Motion:
- Align to Motion behavior changes the orientation of an object to match its direction along an animation path.
- Attracted To behavior in Motion pulls an affected object toward a designated target.
- Attractor behavior in Motion pulls objects toward the affected object.
- Drag behavior in Motion simulates the force of friction on a moving object, slowing it down over time.
- Drift Attracted To behavior in Motion pulls an affected object toward a designated target, then makes the object come to rest, rather than overshooting the target and bouncing around.
- Drift Attractor behavior in Motion pulls other objects toward the affected object, then makes those objects come to rest, rather than overshooting the affected object and bouncing around.
- Edge Collision behavior in Motion causes an object to collide with and bounce off the edges of the canvas frame.
- Gravity behavior in Motion causes an object to fall over time.
- Orbit Around behavior in Motion causes the affected object to circle around a designated target.
- Random Motion behavior animates an object along a random path.
- Repel behavior in Motion pushes objects away from the affected object.
- Repel From behavior in Motion pushes the affected object away from a designated target.
- Rotational Drag behavior in Motion simulates the force of friction on spinning objects.
- Spring behavior in Motion causes the affected object to move back and forth around a designated target.
- Vortex behavior in Motion causes objects to circle around the affected object.
- Wind behavior in Motion “blows” an object in a specified direction.
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