Tip #751: 16 Simulation Behaviors & What They Do
… for Apple Motion
Tip #751: 16 Simulation Behaviors & What They Do
Larry Jordan – LarryJordan.com
The easiest way to learn these is to play with them and see what they do.
![](https://www.theinsidetips.com/wp-content/uploads/2020/06/Simluations.jpg)
The following text is from the Apple Motion Help files.
There are 16 Simulation behaviors in Motion:
- Align to Motion behavior changes the orientation of an object to match its direction along an animation path.
- Attracted To behavior in Motion pulls an affected object toward a designated target.
- Attractor behavior in Motion pulls objects toward the affected object.
- Drag behavior in Motion simulates the force of friction on a moving object, slowing it down over time.
- Drift Attracted To behavior in Motion pulls an affected object toward a designated target, then makes the object come to rest, rather than overshooting the target and bouncing around.
- Drift Attractor behavior in Motion pulls other objects toward the affected object, then makes those objects come to rest, rather than overshooting the affected object and bouncing around.
- Edge Collision behavior in Motion causes an object to collide with and bounce off the edges of the canvas frame.
- Gravity behavior in Motion causes an object to fall over time.
- Orbit Around behavior in Motion causes the affected object to circle around a designated target.
- Random Motion behavior animates an object along a random path.
- Repel behavior in Motion pushes objects away from the affected object.
- Repel From behavior in Motion pushes the affected object away from a designated target.
- Rotational Drag behavior in Motion simulates the force of friction on spinning objects.
- Spring behavior in Motion causes the affected object to move back and forth around a designated target.
- Vortex behavior in Motion causes objects to circle around the affected object.
- Wind behavior in Motion “blows” an object in a specified direction.
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