… for Apple Motion

Tip #751: 16 Simulation Behaviors & What They Do

Larry Jordan – LarryJordan.com

The easiest way to learn these is to play with them and see what they do.

The Simulation Behavior submenu in Apple Motion.

Topic $TipTopic

The following text is from the Apple Motion Help files.

There are 16 Simulation behaviors in Motion:

  • Align to Motion behavior changes the orientation of an object to match its direction along an animation path.
  • Attracted To behavior in Motion pulls an affected object toward a designated target.
  • Attractor behavior in Motion pulls objects toward the affected object.
  • Drag behavior in Motion simulates the force of friction on a moving object, slowing it down over time.
  • Drift Attracted To behavior in Motion pulls an affected object toward a designated target, then makes the object come to rest, rather than overshooting the target and bouncing around.
  • Drift Attractor behavior in Motion pulls other objects toward the affected object, then makes those objects come to rest, rather than overshooting the affected object and bouncing around.
  • Edge Collision behavior in Motion causes an object to collide with and bounce off the edges of the canvas frame.
  • Gravity behavior in Motion causes an object to fall over time.
  • Orbit Around behavior in Motion causes the affected object to circle around a designated target.
  • Random Motion behavior animates an object along a random path.
  • Repel behavior in Motion pushes objects away from the affected object.
  • Repel From behavior in Motion pushes the affected object away from a designated target.
  • Rotational Drag behavior in Motion simulates the force of friction on spinning objects.
  • Spring behavior in Motion causes the affected object to move back and forth around a designated target.
  • Vortex behavior in Motion causes objects to circle around the affected object.
  • Wind behavior in Motion “blows” an object in a specified direction.

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