… for Visual Effects
Tip #887: Current Examples of Mixed Reality
Mixed Reality combines both AR and VR into something more “real-world.”
When I first read the Pixotope press release, I didn’t know such a thing as “mixed reality” existed. (Clearly, I have been living under a rock.)
So, I started searching.
AcademyXI.com defines “mixed reality” as: “a combination of multiple advanced technologies, primarily Virtual Reality and Augmented Reality.”
Microsoft’s Hololens is a good example of an existing, commercially available Mixed Reality device. It is a holographic computer you wear around your head, with lenses over your eyes that project holograms you can manipulate and interact with as though they existed in your physical surroundings.
“Unlike AR that simply overlays digital elements on the physical space without considering its unique and changing composition,” AcademyXI writes in their blog, “MR devices constantly gather information about the surroundings. This information will then be used to seamlessly place digital content and information on the physical space and allow the user to interact with it.
“Unlike VR,” AcademyXI continues,”you don’t disappear into the digital world, the digital world goes to you.”
They then illustrate several current and near-term uses of Mixed Reality.
- Healthcare and Medicine. In addition to physician and medical student training, with MR, first responders can also better prepare for work scenarios safely and without risk, making them better prepared for these stressful situations. MR also helps PTSD patients through controlled exposure in a safe environment and at their own pace.
- Education. Experiential education is one of the most effective learning and teaching tools. Through Mixed Reality, students are able to interact with what they’re learning. It’s not just visual, audio, or traditional learning methods that will enable students to learn, but actual experiences that promote deeper, immersive learning.
- Gaming. There is great potential for Mixed Reality in gaming, unlocking an experience that combines the intense and impressive worlds in video games into the actual environment. It has the potential to gamify fitness, as Augmented Reality had done as evidenced by the Pokemon Go phenomenon.
- Retail and Business. With MR, stores can give customers unprecedented information as they walk through the aisles, empowering customers to make informed and confident purchases without the need for assistance. They can also experience a product or a service before purchasing.
Here’s a link from AcademyXI to learn more.
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