Tip #941: Deep Dive into Metal on Apple Silicon

… for Codecs & Media

Tip #941: Deep Dive into Metal on Apple Silicon

Larry Jordan – LarryJordan.com

Apple silicon seriously leverages the GPU.

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Apple released a developer video focuses on the benefits and performance of moving to Apple GPUs for upcoming Macs. Hosted by Michael Imbrogno, Manager, CPU Software and Domenico Troiano, Engineer, CPU software, this presents how Apple silicon will improve graphics-intensive apps and games. Here’s the link

Apple’s Description

Apple Silicon Macs are a transformative new platform for graphics-intensive apps — and we’re going to show you how to fire up the GPU to create blazingly fast apps and games. Discover how to take advantage of Apple’s unique Tile-Based Deferred Rendering (TBDR) GPU architecture within Apple Silicon Macs and learn how to schedule workloads to provide maximum throughput, structure your rendering pipeline, and increase overall efficiency. And dive deep with our graphics team as we explore shader optimizations for the Apple GPU shader core. We’ve designed this session in tandem with “Bring your Metal app to Apple Silicon Macs,” and recommend you watch that first. For more, watch “Harness Apple GPUs with Metal” to learn how TBDR applies to a variety of modern rendering techniques.

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