… for Adobe Premiere Pro CC

Tip #821: Export a Sequence Range

Larry Jordan – LarryJordan.com

Premiere makes it easy to export full sequences – or just segements.

The blue line at the bottom of the Export Media window supports setting an In or Out.

Topic $TipTopic

When you need to export just a portion of a sequence, Premiere makes it easy – but not obvious. Here’s how.

  • Open the sequence you need to export.
  • Set an In and Out in the timeline to mark the section you want to export.
  • Choose File > Export > Media (Shortcut: Cmd + M).
  • In the export window, on the left, the In and Out are shown in the blue timeline at the bottom (screen shot, red arrow).


If you select Export Media, and forget to set an In or Out, no problem. In the timeline on the left of the Export Media window you can set the In or Out by dragging a white triangle or typing “I” and/or “O”.

To alter or remove an In or Out, regardless of how it was set, drag the white triangle left or right. There is no “instant reset button.”

Please rate the helpfulness of this tip.

Click on a star to rate it!

… for Apple Motion

Tip #805: Control the Shape of Path Curves

Larry Jordan – LarryJordan.com

Curves are shaped by the white Bezier control handles revealed by the Edit Points tool.

Unlinked Bezier control handles changing the shape and smoothness of a curve.

Topic $TipTopic

Using either the Pen or Paint Brush tools, we can create paths in Motion. The Pen tool creates a path, while the Paint Brush tool creates a path then decorates it with a shape style.

The trick, as with all path tools, is in how you create corners. When using the Pen tool to create a path, click to create a corner, or click and drag to create a curve. However, what happens if you don’t like the shape of the curve? Change to the Edit Points tool, then Control-click on a corner dot in the path.

This displays a menu allowing you to convert a corner to a smooth curve, or a smooth curve back to a corner.

When a corner is converted to a smooth curve, two white lines appear with a dot at each end. These are called “Bezier control handles.”

Drag the dots closer together to change the smoothness of the curve. Change the angle to change the shape of the curve.


  • Press Option and drag to just change one dot. This also disconnects (“Breaks”) the two dots even when you no longer press the Option key.
  • Press Shift to constrain the movement of a dot.
  • Control-click a white dot to Link or break a dot, as well as align the two dots back into a straight line.

Watch how the curve changes as you adjust each dot by itself.

… for Visual Effects

Tip #810: Quickly Transfer iPhone Media

Larry Jordan – LarryJordan.com

Image Capture is fast, secure, flexible… and free!

Topic $TipTopic

In my weekly newsletter, last week, I illustrated a process to quickly and securely transfer photos or video from an iPhone to a Mac using Image Capture.

While many of us use AirDrop, Apple’s free utility, Image Capture, provides the following benefits:

  • Faster file transfers due to a direct, wired connection
  • More secure transfers. There is no risk you’ll send the wrong image to the wrong person.
  • Easier selection of multiple images
  • Directly transfer files to a specific folder, without transferring images to the Downloads folder first
  • Immediately delete media from your iPhone once it has transferred to your computer

I’ve used AirDrop, Preview and 3rd-party utilities. Image Capture beats all of them.

Here’s the link to my article.

… for Adobe Premiere Pro CC

Tip #801: Change the Default Video Transition

Larry Jordan – LarryJordan.com

Any video transition can be set as the default.

Control-click any video transition to set it as the default transition.

Topic $TipTopic

I re-discovered this tip while researching a recent webinar covering the basics of editing in Premiere.

The default video transition is a standard cross-dissolve, but you can change this setting at any time. Here’s how.

  • In the Effects panel, find the video transition you want to use as a default.
  • Control-click the name of the transition, then select Set Selected to Default Transition.

That’s it.

NOTE: To quickly apply the default video transition, select the edit point, clip, or clips you want to apply it to, then type Cmd + D. (Windows type Cntrl + D).


The default audio transition is a cross-fade. You can change the default duration for both audio and video transitions in Preferences > Timeline.

… for Apple Final Cut Pro X

Tip #800: Reset Clip Effects Quickly

Larry Jordan – LarryJordan.com

You can reset a single parameter, a section or the entire clip.

Click the “hooked arrow” to reset a section or a single parameter.

Topic $TipTopic

Have you ever wanted to reset a clip quickly; say, to remove an effect or position change? You can. That’s where these hooked arrows come in.

  • Click a hooked arrow next to a section name – i.e. Transform – to reset all section settings at once.
  • Click a hooked arrow next to a single parameter to reset that parameter to its default settings.

NOTE: If you need to reset all effects and settings applied to a clip, choose Edit > Remove Effects.

… for Apple Final Cut Pro X

Tip #778: Delete Render Files to Save Space

Larry Jordan – LarryJordan.com

Render files save time – but take space. Delete them whenever you need more space.

The “Delete Generated Media” dialog.

Topic $TipTopic

Final Cut Pro X creates render files whenever you apply an effect to a clip, or change a setting in the Inspector. This is not bad, in fact, its a good thing – because it allows FCP X to play even the most complex effects at full speed and resolution. However, these render files take space. They are as big as a “normal” video file – in fact, they use the same codec, frame size and frame rate as your project.

While you need them for any clips in your project, FCP X does not erase them when you remove a clip. Why? Because it assumes you may want to use that same clip and effect somewhere else in your project. So it saves the render files to save you time later.

This means that render files accumulate, taking up a lot of extra storage space. Fortunately, it is easy to get rid of them, here’s how.

  • Select the Library, if you want to make a global change.
  • Select an Event, if you want to delete render files only for the elements in an event.
  • Select a Project, if you only want to delete render files for a specific project.
  • Choose File > Delete Generated Media.
  • Choose Delete Render Files > Unused Only.

All unused render files will be deleted.


You can delete “All” render files, but as soon as you reopen a project, any needed render files for that project will be re-created; this means you don’t really save much space by deleting all renders. A better choice for active projects is “Unused only.”

When a project is done, though, feel free to delete all render files to save space. In the event you delete render files that Final Cut needs, no problem. FCP X will simply re-create them. No problem.

… for Random Weirdness

Tip #743: 3-Step Pricing Formula for Videographers

Larry Jordan – LarryJordan.com

Pricing is hard – but it isn’t cookie-cutter either.

Topic $TipTopic

This article first appeared in MotionArray.com. This is an excerpt.

Ask any freelancer what part of their job they hate the most and chances are a good chunk of them will point to the inescapable chore that is pricing. Pricing your own services is awkward, confronting, and much like breaking up with a partner, you just wish someone else could just step in and do the dirty work for you.

But luckily for all you free agents out there, we have a quick little formula that’ll help you tackle this supremely uncomfortable task so you can quit stressing and get back to doing what you love most—making video magic!

As you’ve probably realized by now, no two video productions are the same, which means the fees you charge for them shouldn’t be either. Tailoring your prices to each project is key.

  1. Calculate Your Outgoing Expenses. The first thing you’re going to want to do is make a list of all the expenses you’re going to incur throughout the course of your project. This includes everything from the planning phase all the way through to post-production. We’re talking equipment rental, location hire, set props, actors and crew personnel, transportation costs, stock music licenses, the whole kit and kaboodle.

    Now repeat after me: All of these expenses are things that my client and, not me—repeat: NOT ME—will be covering.

  2. Calculate Your Time and Effort. Next, you’ll need to make a list of all the tasks you personally will need to undertake to see the project through to completion and how long you estimate each one to take.

    This will include any client meetings and phone calls, scripting or storyboarding, logistical planning, the total number of hours spent on set, as well as any post-production work you’ll be required to do or oversee.

  3. Decide How Much Profit You Want to Make. Lastly, you’ll need to decide how much money you’d like to walk away from the project with. To help you do this, go back to step two and take into account all of the time and effort you estimate you’ll be putting into the project and try and place a figure on what you think it’s worth.

Once you’ve decided what you’d like your profit to be, add it to your total sum of project expenses and voilà: there you have your complete project fee!

… for Apple Motion

Tip #717: Particle System Timing in Motion

Larry Jordan – LarryJordan.com

Particle systems can be any duration you need.

A particle system in the Apple Motion timeline, with elements offset.

Topic $TipTopic

This tip originally appeared as an Apple KnowledgeBase article. This is an excerpt.

When you create a particle system, its duration can be as long or short as necessary, regardless of the duration of the original source layers used to create the particle system. The duration of a particle system is defined by the duration of the emitter object. Changing the In or Out point of an emitter in the Properties Inspector, Timeline, or mini-Timeline changes the duration of the entire particle system.

By default, particles are generated by every cell in a system for the duration of the emitter. The duration of each generated particle is defined by the Life parameter of the cell that generated it, and not by the duration of the cell itself.

The duration of the cell governs the time span over which new particles are generated. You can change a cell’s duration by dragging its position or its In and Out points in the Timeline. In this way, you can adjust the timing that defines when each cell’s particles emerge.

For example, you can create a particle system that simulates an explosion by offsetting the appearance of different types of particles. First, dense white sparks emerge from the center. Half a second later, more diffuse orange blast particles appear around a larger area. One second after that, hot smoke emerges from underneath both of these layers, and smoky remains are left as the particles fade away.

You can offset a cell in the Timeline or mini-Timeline so that the cell starts before the emitter. This creates a “pre-roll” in which the particle simulation begins before the particles are drawn.

… for Apple Motion

Tip #718: Use Slip to Change Shot Content in Motion

Larry Jordan – LarryJordan.com

Slipping adjusts content without affecting duration.

Press the Option key, while dragging in the mini-timeline, to slip a clip.

Topic $TipTopic

This tip originally appeared as an Apple KnowledgeBase article. This is an excerpt.

Slipping adjusts a clip so that, while the duration remains the same, the in and out points shift to different positions in the clip.

NOTE: You can’t slip a clip if it hasn’t been trimmed first. You need handles at each end to slip a clip.

The mini-Timeline lies just above the canvas toolbar and below the canvas, providing an at-a-glance look at where selected objects fit into your overall project. To slip a clip:

  • In Motion, select the clip you want to modify so that it appears in the mini-Timeline.
  • Position the pointer over the body of the clip in the mini-Timeline, then press and hold the Option key. The pointer changes to a slip pointer.
  • Continue to press and hold the Option key, drag left or right in the mini-Timeline to use a later or earlier part of the clip.

A tooltip appears, indicating the new In and Out points.

… for Apple Final Cut Pro X

Tip #712: How to Export Multiple Projects at Once

Larry Jordan – LarryJordan.com

Final Cut now supports exporting multiple projects at the same time.

Select all the projects to export, then choose File > Share.

Topic $TipTopic

One of the new features in the 10.4 update to Final Cut Pro X is the ability to export multiple projects at the same time. This is a feature I use regularly as I create excerpts from my weekly webinars. The process is simple:

  • In the Browser, select all the projects you want to export.
  • Choose File > Share X Projects (“X” will be replaced by the number of projects you are exporting.
  • At which point, the export process remains the same.

NOTE: All projects must export using the same settings. If you need to vary settings by project, you’ll need to export each project individually.


Use the Background Task window (Window > Background Tasks) to monitor the export process.